Interactive Computer Graphics A Top-Down Aproach With Shader-Based Opengl Edward Angel y Dave Shreiner
Tipo de material:
- 978-0-13-254523-5
- 006.6 A581i
Contenidos:
Graphics systems and models - Images: physical and Synthetic - Graphics programming - Geometric objects and transformations - Viewing - Lighting and shading - From vertices to fragments - Discrete techniques - Modeling and hierarchy
Tipo de ítem | Biblioteca actual | Signatura topográfica | Copia número | Estado | Código de barras | |
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Biblioteca Universidad Regional Amazónica Ikiam | 006.6 A581i (Navegar estantería(Abre debajo)) | Ej.1/1 | Disponible | 000260 |
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006.2 B279m Modern Embedded Computing | 006.3 P792i Inteligencia Artificial | 006.4 C232p Pyramidal Architectures for Computer Vision | 006.6 A581i Interactive Computer Graphics | 006.6 H436c Computer Graphics with Open GL | 006.6 M131a 9 Algorithms That Changed the Future | 006.6 M131a 9 Algorithms That Changed the Future |
Graphics systems and models - Images: physical and Synthetic - Graphics programming - Geometric objects and transformations - Viewing - Lighting and shading - From vertices to fragments - Discrete techniques - Modeling and hierarchy
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